I found the areas to be very individual and memorable, also named. So i would say the flaw would be the opposite (unless i missed them hint this somehow), that they should of indicated to me that i could return to certain areas later. I didn't notice it ever say it was an open world or i would get the chance to revisit areas, to the point i made mental notes of the safes i couldn't unlock and came back to them earlier than i needed to because i wasn't sure i would get another chance. It's pissing me off that the game is giving me the impression that I can go back and use my new tools ala Arkham Asylum, while it totally progresses (level-wise) like The Darkness with a bit of backtracking.īut yeah, dev commentary sounds amazing because every minute I spend with this game my mind is blown harder, I love it. No, its biggest flaw that it presents itself as open world by telling you you can go back to previous areas and unlock safes you found there after you get the key, whereas it's totally designed as a linear gallery shooter and I don't even remember the name of the place with the safe, or the way there, and there's no map and no fast travel, and everything looks the same (and it looks ravishing I might add).
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